FireBarCore_Mat_v
=================
  Textures:
    - CoinBlock
    - Hilight
        Offset: 0.166015625, -0.4541015625
        Scale: -1.7333984375, -1.7333984375

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - -23, -14, -30, -88
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-23, -14, -30), multiply by 4
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -88, multiply by 2
    2: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = ((tex #2 A) * (vertex A)), then add (prev. A)



PatakuriWing:PatakuriWing_v
===========================
  Textures:
    - PatakuriWing

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - -20, -20, -20, -98
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-20, -20, -20)
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -98, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -98, multiply by 2



Question_Mat_v
==============
  Textures:
    - CoinBlock

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - -47, -66, -142, -98
    - 50, 30, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-47, -66, -142)
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -98, multiply by 2
    2: RGB = (lerp from (50, 30, 0) to (vertex RGB) using (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -98, multiply by 2



FireBarCore_Mat_v(2)
====================
  Textures:
    - CoinBlock
    - Hilight
        Offset: 0.166015625, -0.4541015625
        Scale: -1.7333984375, -1.7333984375

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - -23, -14, -30, -88
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-23, -14, -30), multiply by 4
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -88, multiply by 2
    2: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = ((tex #2 A) * (vertex A)), then add (prev. A)



PatakuriWing:PatakuriWing_v(2)
==============================
  Textures:
    - PatakuriWing

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - -20, -20, -20, -98
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-20, -20, -20)
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -98, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -98, multiply by 2
